8/8/2019 Display Doctor 7
UniVBE (short for Universal VESA BIOS Extensions) is a software driver that allows DOS applications written to the VESABIOS standard to run on almost any display device made in the last 15 years or so.
The UniVBE driver was written by SciTech Software and is also available in their product called SciTech Display Doctor.
In the Select Device window, select SciTech Software on the left panel and select SciTech Display Doctor 7.0 in the model section and click on the OK button. Step 19 Click the OK button to close the Insert Disk warning. SciTech Display Doctor v7.0 Beta. Here is a nice utility that helsp improve your graphics performance, fixes common graphical problems, and helps Window applications run smoothly.
The primary benefit is increased compatibility and performance with DOS games. Many video cards have sub-par implementations of the VESA standards, or no support at all. UNIVBE replaces the card's built-in support. Many DOS games include a version of UNIVBE because VESA issues were so widespread.
According to SciTech Software Inc, SciTech Display Doctor is licensed by IBM as the native graphics driver solution for OS/2.[1]
History[edit]
The software started out as The Universal VESA TSR (UNIVESA), written by Kendall Bennett. It was renamed to Universal VESA BIOS Extensions (UniVBE) in version 5, which supports VBE/Core 2.0, and no longer a freeware.
In version 5.2, it was renamed to Scitech Display Doctor. However, UniVBE continued to be the name used for the actual driver.
Version 6 included support of VBE/Core 3.0, VBE/SCI.
Version 6.5 introduced the ability to use Scitech Display Doctor as wrapper video driver.
Version 7 supports VESA/MCCS, and included Scitech GLDirect, an OpenGL emulator. This version was also ported to OS/2 and Linux (as version 1.0). However, the proposed product has never been widely available. Only pre-releases are available to public. In the Windows SDD prerelease, it included DOS UniVBE driver 7.20 beta, the Scitech Nucleus Graphics driver, GLDirect 2.0 and 3.0 beta. SDD 7 was first released on OS/2 on 2002-02-28, followed by Windows beta on 2002-03-01.
SciTech Display Doctor 7.1 marked the final release of SDD, which was available on OS/2, among other operating systems. However, the Scitech Nucleus Graphics engine lived on as SciTech SNAP (System Neutral Access Protocol) Graphics, SciTech SNAP DDC, and SciTech VBE Test Suite 8.0.[2] Unlike UniVBE, SciTech SNAP Graphics is designed as fully accelerated binary compatible graphic device driver, rather than patching a GPU BIOS to be VESA-compliant.
Display Doctor is no longer supported by SciTech Software. SciTech Display Doctor 5.3a, SciTech Display Doctor 6.53, and UniVBE 6.7 were available on their FTP site, but as of 2009-10-04, the FTP site no longer seems to be available; this seems to be related to the acquisition of SciTech Software by Alt Richmond Inc. 2008-12. Please see the SciTech SNAP article for more details.
One attempt to provide an alternative to SciTech's products was FreeBE/AF, but the last release was 1999-06-27.
Compatibility[edit]
UniVBE requires a video card with at least 512 KB of memory.
Although UniVBE has supported many controllers, the quality of VESA support decayed in newer incarnations, especially for owners with older hardware. In the case of newer GPUs, the video cards that use them have begun to incorporate rewritable firmware, which allows video card manufacturers to offer better VBE patches than SciTech can supply, especially for cards using Matrox processors.
UniVBE does not add 16-colour screen modes or text modes, but offers an option to reuse those modes with a 'pass through feature.' However, the text mode pass through feature has been broken since the release of SDD 6.
Matrox G-series video cards can only use video modes that utilize at most half of its memory. This is different from the Matrox Millennium, which was documented by SciTech as a hardware flaw.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=UniVBE&oldid=816215557'
There are a lot of ways your retail store displays can be your silent salesperson. The trick is to make sure your displays include some of the basics which include:
1. Change your displays monthly
You’ve got to keep your customers guessing – a little, anyway. Every couple of weeks move displays around to keep them from getting stale – and certainly move them when new merchandise comes in. Since the fairly new products will still be selling, switch your displays two weeks after their arrival. Move one display from the front to the middle of the store and another display from the middle to the back.
![]() Discover how to craft a retail merchandising plan with this comprehensive primer
2. Try a little tenderness
In merchandising, as in life, the best things are things you want, not what you need. So give your customer that as well. Put the fanciest, newest, most expensive, dream-worthy items in the most prominent place in your store. Be sure to have several levels of height and enough products so that the customer can pick up and touch these desired items without having to totally dismantle your beautiful display.
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3. Never, never, never, EVER build a monochromatic display.
Generally speaking, group items by product use or two or three colors – you’re looking for the one thing that makes it a group. Unless you run a grocery store, your grouping shouldn’t e entirely made up of one product. That’s warehousing, not merchandising. You can create a display by product sue, such as all items related to brewing and drinking tea, for example. Or display but color but make sure you use another strong color to pop out against the one. Think white and red or red and black. Avoid monochrome displays because, although possibly chic, human eyes quickly get the point and move on – frequently without buying.
4. Don’t ever put up a sign that says DO NOT TOUCH.
Don’t even do that in a glass store! Why? Because you might as well be putting up a sign that says DO NOT BUY. Displays are supposed to get messed up. Think of your displays like your kitchen table – nobody’s eating if there are never any crumbs. Don’t fear customer interaction with your goods; just make sure to straighten up constantly.
5. Trust in lagniappes.
Lagniappe – pronounced lon-yop – is the New Orleans term for “little surprise.” A merchandising lagniappe would be a totally unrelated item used as a fun prop, such as a soup bowl with a sweater collection, or a stuffed animal with your kitchenware display. While adding a prop to every display is overkill, the possibilities should always be in the back of your mind.
6. Light up your display like it’s a meteor shower.
You’ll probably have to adjust overhead lighting to do this. But if you have a particularly dark display with no way to highlight it from above, consider moving it to an existing light source or light from below with small portable spot lights. Remember, proper lighting can make your merchandise seem wondrous.
7. Put tags on everything.
You know how much you hate asking how much something is? Your customers are just like you, so make sure all of your stock is priced. No one wants to have to ask a clerk how much something costs.
In Sum
Visual merchandising your retail store correctly allows your merchandise to silently sell every customer who walks past.
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